Ice climber desync
He gets stuck in the land animation and Nana can do any attack by herself (except up b and over b). This is done (almost) immediately after Popo lands. This will be discussed in the PM section(this may have been the case in Brawl as well but switching back and forth between PM and Brawl takes much longer than PM and Melee). Also note, Nana's box is non-existant when Popo is hanging from the edge.” - ExarchĪlso it is important to note that Popo's range of influence over Nana is much larger than it was in Melee allow Nana to read your inputs from much farther away. Nana can do anything while she is in the box, but once it is broken (dash or WD forward, or WD back) Nana is uncontrollable until she is back beside Popo. Nana has a tendency to slide back to Popo in this box if she moved forwards or backwards.
#ICE CLIMBER DESYNC FULL#
Full hop to see how high the box goes, have Nana drop below the platform to see how low it goes, walk out in front of Popo to see how far forward it extends, do a short WD backwards to see the back end of it. Then Popo is stationary and you have complete control of Nana. It extends in front, behind, above, and below Popo, but Nana will not turn the opposite direction of Popo(except following a Popo blizzard.) To see this box hold press L or R in to right before they click. Instead Nana is stuck inside an imaginary box around Popo. “Nana's Box- While the Icys are desynched, Popo can move anywhere by himself, and leave Nana in the dust however Nana cannot do the same. Also: Nana will never over B or up B by herself” - Exarch Every move can be done by Nana or Popo alone except:Įxceptions from desynchs- If you have Popo do blizzard, Nana will also do blizzard at the soonest moment possible for her (assuming she's close enough) if she's not close enough, she will scramble to find you, and when she does get to you, she will blizzard in the opposite direction you are facing. Widening the gap makes it so the player can control both the Icies simultaneously, have both Icies do different moves from each other. Desynching widens the gap in timing to more than 6 frames, and is usually a considerable separation between the Icies. Desynching is when the Icies break their typical 6 frame difference by doing a certain set move or set of moves. “Usually in a battle, there is a 6 frame delay from one Icy to the next. So rather than posting links to the Melee and Brawl forums I decided to compile all of the Desyncs that Do and Don't Work in PMĪnytime I refer to Popo in this guide, it will be referring to the main Climber that that you are in control of But we still have desyncs, aka the cool stuff, and PM being and amalgamation of both Melee and Brawl, we have many desyncs from both games to choose from. Continued abuse of our services will cause your IP address to be blocked indefinitely.The Ice Climbers are known for two things Desyncs and Infinites the later being almost non-existent at this point. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.
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